Objects found in the wilderness can be kept in the inventory for later use. The game also features a day-night cycle. As the story progresses, new areas will be opened up for players. The player s choices will influence the tone of Henry s relationship with Delilah. Players may choose from a number of dialog options to speak with her upon the discovery of new interactive objects or environments, or can refrain from communicating. Henry s only means of communication is a walkie-talkie connecting him to his supervisor, Delilah. Through exploration of the surrounding area, Henry uncovers clues about mysterious occurrences in the vicinity that are related to the ransacking of his tower while out on a routine patrol and a shadowy figure that occasionally appears watching him from afar. Players take on the role of Henry, a fire lookout who is assigned to his own tower in Shoshone National Forest. Firewatch is an adventure game developed by Campo Santo and published by Campo Santo in partnership with Panic.
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